Rotating the screen in the round end "SMA"
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Rotating the screen in the round end "SMA"
Descriere: Acest plugin este foarte simplu la sfarsitul fiecarei runde tise va roti ecranul
Descarcare: SURSELE MAI JOS
Nume: Rotating the screen in the round end
Versiune: 1.0 & 1.1
Link oficial:-//-
Instalare:
1. Fisierul Rotating_screen.sma il puneti in addons/amxmodx/scripting
2. Fisierul Rotating_screen.amxx il puneti in addons/amxmodx/plugins
3. Intrati in fisierul addons/amxmodx/configs/plugins.ini si adaugati la urma:
Descarcare: SURSELE MAI JOS
- Spoiler:
- #include < amxmodx >
#include < fakemeta >
#define PLUGIN "[ All mod ] Rotating the screen in the round end"
#define VERSION "1.0"
#define AUTHOR "Opo4uMapy"
enum // rotație
{
Float:x = 400.0, // x
Float:y = 999.0, // y
Float:z = 400.0 // z
}
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
register_logevent("RoundEnd", 2, "1=Round_End")
}
public RoundEnd()
{
for(new id = 1; id <= get_maxplayers(); id++)
{
if(!is_user_connected(id) || !is_user_alive(id))
continue
set_pev(id, pev_punchangle, Float:{x, y, z})
}
}[/sursa]
[sursa=SMA 1.1]#include < amxmodx >
#include < engine >
// x // y // z
enum { Float:x = 400.0, Float:y = 999.0, Float:z = 400.0 }
public plugin_init()
{
register_plugin( "[ All mod ] Rotating the screen in the round end", "1.1", "Opo4uMapy & Cristi. C" );
register_logevent( "RoundEnd", 2, "1=Round_End" );
}
public RoundEnd( )
{
static Client;
for( Client = 1; Client <= get_maxplayers( ); Client++ )
{
if( !is_user_connected( Client ) || !is_user_alive( Client ) )
continue;
entity_set_vector( Client, EV_VEC_punchangle, Float:{ x, y, z } );
}
}
Nume: Rotating the screen in the round end
Versiune: 1.0 & 1.1
Link oficial:-//-
Instalare:
1. Fisierul Rotating_screen.sma il puneti in addons/amxmodx/scripting
2. Fisierul Rotating_screen.amxx il puneti in addons/amxmodx/plugins
3. Intrati in fisierul addons/amxmodx/configs/plugins.ini si adaugati la urma:
- Cod:
Rotating_screen.amxx
CelRau- Registered user
- Mesaje : 184
Data de inscriere : 26/11/2016
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