Plugin V.I.P (Clasic) + Meniu arme + Beneficii

In jos

descarca Plugin V.I.P (Clasic) + Meniu arme + Beneficii

Mesaj Scris de CelRau la data de Sam Noi 26, 2016 11:23 am

Descriere: Este plugin-ul de VIP de la fioriginal modificat de mine, am avut nevoie pe un server l-am modificat şi am decis să îl şi postez poate vă ajută. Am adăugat lucruri precum doar la vip arată cât dmg iau / primesc

Nume: VIP Clasic
Autor: Băieţii de la firoriginal
Versiune: Beta
Descarcare:

.SMA > mediafire.com ?gr7pwvmwhwb6l7g

Spoiler:
#include <amxmodx>
#include <cstrike>
#include <amxmisc>
#include <fun>
#include <hamsandwich>
#include <engine>
#include <colorchat>
#include <fakemeta>

#define VIP_LEVEL_ACCES ADMIN_LEVEL_F

#define DAMAGE_RECIEVED

#define SCOREATTRIB_NONE 0
#define SCOREATTRIB_DEAD ( 1 << 0 )
#define SCOREATTRIB_BOMB ( 1 << 1 )
#define SCOREATTRIB_VIP ( 1 << 2 )

#define REMOVE_FLAGS "r"

new const RMaps [ ] [ ] =
{
"35hp",
"35hp_2",
"31hp",
"1hp",
"100hp"
};

new const g_szBeginning[ ] = "VIP's Online:"
new g_szMessage[ 256 ];

new cvar_vip_maxap, cvar_vip_maxhp, cvar_vip_showC, cvar_vip_showH, cvar_vip_in_out, cvar_tag, cvar_start_hp, cvar_start_ap, cvar_start_money, cvar_vip_jump, cvar_hp_kill, cvar_ap_kill, jumpnum[33], bool: dojump[33], bool:use[33], SyncHudMessage;

//damange
new g_MsgSync, maxplayers, mpd, mhb;

#if defined DAMAGE_RECIEVED
new g_MsgSync2
#endif

public plugin_init()
{
register_plugin("VIP BETA", "0.1", "Fioriginal.ro + modificări eu");

RegisterHam(Ham_Spawn, "player", "Spawn", 1);

// comenzi chat / consola

register_clcmd("say /vmenu", "vip_menu", -1);
register_clcmd("say /vipmenu", "vip_menu", -1);
register_clcmd("say /vm", "vip_menu", -1);
register_clcmd("say /vip", "vip_info");
register_clcmd("say /wantvip", "vip_info");
register_clcmd("say", "handle_say");
register_clcmd("say_team", "handle_say");
register_event("ResetHUD", "resetModel", "b")


register_event("DeathMsg", "eDeathMsg", "a");
register_event("HLTV", "Event_NewRound", "a", "1=0", "2=0");
register_message(get_user_msgid( "ScoreAttrib" ), "MessageScoreAttrib");
register_event("Damage", "on_damage", "b", "2!0", "3=0", "4!0")
register_event("Damage","Damage","b")

// cvar-uri

cvar_tag = register_cvar("amx_vip_tag", "VIP");
cvar_start_hp = register_cvar("amx_start_hp", "100");
cvar_start_ap = register_cvar("amx_start_ap", "0");
cvar_start_money = register_cvar("amx_start_money", "800");
cvar_vip_jump = register_cvar("amx_vip_jump", "1" );
cvar_hp_kill = register_cvar("amx_vip_addhp", "3");
cvar_ap_kill = register_cvar("amx_vip_addap", "10");
cvar_vip_in_out = register_cvar("amx_vip_in_out", "1");
cvar_vip_showC = register_cvar("amx_vip_show_chat", "1");
cvar_vip_showH = register_cvar("amx_vip_show_hud", "1");
cvar_vip_maxhp = register_cvar("amx_vip_maxhp", "180");
cvar_vip_maxap = register_cvar("amx_vip_maxap", "200");

set_task(120.0, "mesaj_info", _, _, _, "b");
set_task( 1.0, "TaskDisplayVips", _, _, _, "b", 0 );
SyncHudMessage = CreateHudSyncObj( );

//damange
g_MsgSync = CreateHudSyncObj()
#if defined DAMAGE_RECIEVED
g_MsgSync2 = CreateHudSyncObj()
#endif

}

//damange
public on_damage(id)
{
new attacker = get_user_attacker(id)

#if defined DAMAGE_RECIEVED
// id should be connected if this message is sent, but lets check anyway
if ( is_user_connected(id) && is_user_connected(attacker) )
if (get_user_flags(attacker) & ADMIN_LEVEL_H)
{
new damage = read_data(2)

set_hudmessage(255, 0, 0, 0.45, 0.50, 2, 0.1, 4.0, 0.1, 0.1, -1)
ShowSyncHudMsg(id, g_MsgSync2, "%i^n", damage)
#else
if ( is_user_connected(attacker) && if (get_user_flags(attacker) & ADMIN_LEVEL_H) )
{
new damage = read_data(2)
#endif
set_hudmessage(0, 100, 200, -1.0, 0.55, 2, 0.1, 4.0, 0.02, 0.02, -1)
ShowSyncHudMsg(attacker, g_MsgSync, "%i^n", damage)
}
}

public Damage(id)
{
new weapon, hitpoint, attacker = get_user_attacker(id,weapon,hitpoint)
if(attacker<=maxplayers && is_user_alive(attacker) && attacker!=id)
if (get_user_flags(attacker) & ADMIN_LEVEL_H)
{
new money = read_data(2) * get_pcvar_num(mpd)
if(hitpoint==1) money += get_pcvar_num(mhb)
cs_set_user_money(attacker,cs_get_user_money(attacker) + money)
}
}

public Event_NewRound()
{
arrayset(use, false, 33);
}

public vip_menu(id)
{
new menu
switch(cs_get_user_team(id))
{
case CS_TEAM_CT:
{
menu = menu_create("\y[\rVIP\y] \wMeniu \yVIP", "menu_ammunition");
menu_additem(menu, "M4A1 + DEAGLE + GRENADES", "1", VIP_LEVEL_ACCES);
menu_additem(menu, "AK47 + DEAGLE + GRENADES", "2", VIP_LEVEL_ACCES);
}

case CS_TEAM_T:
{
menu = menu_create("\y[\rVIP Classic\y] \wMeniu \yVIP", "menu_ammunition");
menu_additem(menu, "AK47 + DEAGLE + GRENADES", "1", VIP_LEVEL_ACCES);
menu_additem(menu, "M4A1 + DEAGLE + GRENADES", "2", VIP_LEVEL_ACCES);
}
}
menu_display(id, menu, 0)
return PLUGIN_HANDLED;
}

public plugin_precache() {
precache_model("models/player/naruto/naruto.mdl")
precache_model("models/player/naruto/narutoT.mdl")
precache_model("models/player/Crysis/Crysis.mdl")
precache_model("models/player/Crysis/CrysisT.mdl")

return PLUGIN_CONTINUE
}

public resetModel(id, level, cid) {
if (get_user_flags(id) & ADMIN_LEVEL_H) {
new CsTeams:userTeam = cs_get_user_team(id)
if (userTeam == CS_TEAM_T) {
cs_set_user_model(id, "naruto")
}
else if(userTeam == CS_TEAM_CT) {
cs_set_user_model(id, "Crysis")
}
else {
cs_reset_user_model(id)
}
}

return PLUGIN_CONTINUE
}

public menu_ammunition ( id, menu, item )
{
new tag[32];
get_pcvar_string(cvar_tag, tag, charsmax(tag));

if(use[id])
{
ColorChat(id, GREEN,"^3[%s] ^1Menu can be used one round time!", tag);
return PLUGIN_HANDLED;
}

if(item == MENU_EXIT)
{
return PLUGIN_HANDLED;
}

new data[6], szName[64];
new access, callback;
menu_item_getinfo(menu, item, access, data,charsmax(data), szName,charsmax(szName), callback);
new key = str_to_num(data);

if(cs_get_user_team(id) == CS_TEAM_CT)
switch(key)
{
case 1:
{
strip_user_weapons(id)
give_item(id, "weapon_knife");
give_item(id, "weapon_m4a1");
give_item(id, "weapon_deagle");
give_item(id, "weapon_hegrenade");
give_item(id, "weapon_flashbang");
give_item(id, "weapon_smokegrenade");
cs_set_user_bpammo(id, CSW_SMOKEGRENADE, 1);
cs_set_user_bpammo(id, CSW_HEGRENADE, 1);
cs_set_user_bpammo(id, CSW_FLASHBANG, 2);
cs_set_user_bpammo(id, CSW_M4A1, 90);
cs_set_user_bpammo(id, CSW_DEAGLE, 35);
ColorChat(id,GREEN,"^3[%s] ^1Ai ales ^4M4a1^1+^4Deagle^1+^4Set grenazi^1.",tag);
}
case 2:
{
strip_user_weapons(id)
give_item(id, "weapon_knife");
give_item(id, "weapon_ak47");
give_item(id, "weapon_deagle");
give_item(id, "weapon_hegrenade");
give_item(id, "weapon_flashbang");
give_item(id, "weapon_smokegrenade");
cs_set_user_bpammo(id, CSW_SMOKEGRENADE, 1);
cs_set_user_bpammo(id, CSW_HEGRENADE, 1);
cs_set_user_bpammo(id, CSW_FLASHBANG, 2);
cs_set_user_bpammo(id, CSW_AK47, 90);
cs_set_user_bpammo(id, CSW_DEAGLE, 35);
ColorChat(id,GREEN,"^3[%s] ^1Ai ales ^4Ak47^1+^4Deagle^1+^4Set grenazi^1.",tag);
}
}
if(cs_get_user_team(id) == CS_TEAM_T)
switch(key)
{
case 1:
{
strip_user_weapons(id)
give_item(id, "weapon_knife");
give_item(id, "weapon_ak47");
give_item(id, "weapon_deagle");
give_item(id, "weapon_hegrenade");
give_item(id, "weapon_flashbang");
give_item(id, "weapon_smokegrenade");
cs_set_user_bpammo(id, CSW_SMOKEGRENADE, 1);
cs_set_user_bpammo(id, CSW_HEGRENADE, 1);
cs_set_user_bpammo(id, CSW_FLASHBANG, 2);
cs_set_user_bpammo(id, CSW_AK47, 90);
cs_set_user_bpammo(id, CSW_DEAGLE, 35);
ColorChat(id,GREEN,"^3[%s] ^1Ai ales ^4Ak47^1+^4Deagle^1+^4Set grenazi^1.",tag);
}
}
menu_destroy(menu);
use[id] = true;
return PLUGIN_HANDLED;
}

public Spawn(id)
{
if(!is_user_alive(id))
return;

new CsTeams:team = cs_get_user_team(id)
if(get_user_flags(id) & VIP_LEVEL_ACCES)
{
switch(team)
{
case CS_TEAM_T:
{
set_user_health(id, get_pcvar_num(cvar_start_hp));
set_user_armor(id, get_pcvar_num(cvar_start_ap));
cs_set_user_money(id, cs_get_user_money(id) + get_pcvar_num(cvar_start_money));
}
case CS_TEAM_CT:
{
set_user_health(id, get_pcvar_num( cvar_start_hp ));
set_user_armor(id, get_pcvar_num( cvar_start_ap ));
cs_set_user_money(id, cs_get_user_money(id) + get_pcvar_num(cvar_start_money));
}
}
}
}

public client_putinserver(id)
{
set_task(2.0, "in", id);

jumpnum[id] = 0;
dojump[id] = false;

new MapName[32]; get_mapname(MapName, sizeof(MapName));

for (new i = 0; i < sizeof (RMaps); i ++)
{
if(equali (MapName, RMaps[i]))
{
remove_user_flags (id, read_flags(REMOVE_FLAGS));
}
}
}

public client_disconnect( id )
{
set_task(2.0, "out", id);

jumpnum[id] = 0;
dojump[id] = false;
}

public client_PreThink( id )
{
if(!is_user_alive(id))
return PLUGIN_CONTINUE;

new BUTON = get_user_button(id)
new OLDBUTON = get_user_oldbutton(id)
new JUMP_VIP = get_pcvar_num(cvar_vip_jump)

if((BUTON & IN_JUMP) && !(get_entity_flags(id) & FL_ONGROUND) && !(OLDBUTON & IN_JUMP))
{
if(((get_user_flags(id) & VIP_LEVEL_ACCES) && (jumpnum[id] < JUMP_VIP)))
{
dojump[id] = true
jumpnum[id]++
}
}

if((BUTON & IN_JUMP) && (get_entity_flags(id) & FL_ONGROUND))
{
jumpnum[id] = 0
}

return PLUGIN_CONTINUE;
}

public client_PostThink(id)
{
if(!is_user_alive(id))
return PLUGIN_CONTINUE;

if(dojump[id] == true)
{
new Float: velocity[3]
entity_get_vector(id, EV_VEC_velocity, velocity)
velocity[2] = random_float(265.0, 285.0)
entity_set_vector(id, EV_VEC_velocity, velocity)
dojump[id] = false
}
return PLUGIN_CONTINUE;
}

public eDeathMsg()
{
new id_Killer = read_data(1);
new VIP_MAXHP = get_pcvar_num(cvar_vip_maxhp);
new VIP_MAX_HP = get_user_health(id_Killer);
new VIP_MAXAP = get_pcvar_num(cvar_vip_maxap);
new VIP_MAX_AP = get_user_armor(id_Killer);

if(is_user_alive(id_Killer))
{
if(get_user_flags(id_Killer) & VIP_LEVEL_ACCES )
{
set_user_health(id_Killer, get_user_health(id_Killer) + get_pcvar_num(cvar_hp_kill));
set_user_armor(id_Killer, get_user_armor(id_Killer) + get_pcvar_num(cvar_ap_kill));
}
}

if(VIP_MAX_HP >= VIP_MAXHP)
{
set_user_health(id_Killer, get_pcvar_num(cvar_vip_maxhp));
return PLUGIN_HANDLED;
}

if(VIP_MAX_AP >= VIP_MAXAP)
{
set_user_armor(id_Killer, get_pcvar_num(cvar_vip_maxap));
return PLUGIN_HANDLED;
}

return PLUGIN_HANDLED;
}

public in(id)
{
if(get_pcvar_num(cvar_vip_in_out))
{
new tag[32], name[32];

get_pcvar_string(cvar_tag, tag, charsmax(tag));
get_user_name(id, name, charsmax(name));

if(get_user_flags(id) & VIP_LEVEL_ACCES)
{
ColorChat(0, GREEN, "^3[%s] ^1VIP: ^4%s ^1s-a conectat.", tag, name);
}
return PLUGIN_HANDLED;
}
return PLUGIN_CONTINUE;
}

public out(id)
{
if(get_pcvar_num(cvar_vip_in_out))
{
new tag[32], name[32];

get_pcvar_string(cvar_tag, tag, charsmax(tag));
get_user_name(id, name, charsmax(name));

if(get_user_flags(id) & VIP_LEVEL_ACCES)
{
ColorChat(0, GREEN, "^3[%s] ^1VIP: ^4%s ^1s-a deconectat.", tag, name);
}
return PLUGIN_HANDLED;
}
return PLUGIN_CONTINUE;
}

public vip_info(id)
{
show_motd(id, "/addons/amxmodx/configs/vip_info.html");
}

public mesaj_info()
{
new tag[32];
get_pcvar_string(cvar_tag, tag, charsmax(tag));

ColorChat(0, GREEN, "^3[VIP] ^1Acest server foloseste VIP BETA by ^4Scooby-Doo [www.dementii.ro] !");
}

public TaskDisplayVips( )
{
if(get_pcvar_num(cvar_vip_showH))
{
static iPlayers[ 32 ];
static iPlayersNum;

get_players( iPlayers, iPlayersNum, "ch" );
if( !iPlayersNum )
return 1;

static iVipsConnected, szVipsNames[ 128 ], szName[ 32 ];
formatex( szVipsNames, sizeof ( szVipsNames ) -1, "" ); // Is this needed ?
iVipsConnected = 0;

static id, i;
for( i = 0; i < iPlayersNum; i++ )
{
id = iPlayers[ i ];
if( get_user_flags( id ) & VIP_LEVEL_ACCES )
{
get_user_name( id, szName, sizeof ( szName ) -1 );

add( szVipsNames, sizeof ( szVipsNames ) -1, szName );
add( szVipsNames, sizeof ( szVipsNames ) -1, "^n" );

iVipsConnected++;
}
}

formatex( g_szMessage, sizeof ( g_szMessage ) -1, "%s ( %i )^n%s",
g_szBeginning, iVipsConnected, szVipsNames );

set_hudmessage( 25, 255, 25, 0.01, 0.25, 0, 0.0, 1.0, 0.1, 0.1, -1 );
ShowSyncHudMsg( 0, SyncHudMessage, g_szMessage );
}
return PLUGIN_CONTINUE;

}

public handle_say(id)
{
new said[192];
read_args(said,192);
if(contain(said, "/vips") != -1)
set_task(0.1,"print_adminlist",id);
return PLUGIN_CONTINUE;
}

public print_adminlist(user)
{
if(get_pcvar_num(cvar_vip_showC))
{
new tag[32];
get_pcvar_string(cvar_tag, tag, charsmax(tag));

new adminnames[33][32];
new message[256];
new id, count, x, len;

for(id = 1 ; id <= get_maxplayers() ; id++)
if(is_user_connected(id))
if(get_user_flags(id) & VIP_LEVEL_ACCES)
get_user_name(id, adminnames[count++], charsmax(adminnames[ ]));

len = format(message, 255, "^3[%s] ^1VIP-ii online sunt:^4 " ,tag);
if(count > 0)
{
for(x = 0 ; x < count ; x++)
{
len += format(message[len], 255-len, "%s%s ", adminnames[x], x < (count-1) ? ", ":"");
if(len > 96)
{
print_message(user, message);
len = format(message, 255, " ");
}
}
print_message(user, message);
}
else
{
ColorChat(0, GREEN, "^3[%s] ^1Nu sunt ^4VIP^1-i online.", tag);
}
}
return PLUGIN_CONTINUE;
}

print_message(id, msg[])
{
message_begin(MSG_ONE, get_user_msgid("SayText"), {0,0,0}, id);
write_byte(id);
write_string(msg);
message_end();
}

public MessageScoreAttrib(iMsgID, iDest, iReceiver)
{
new iPlayer = get_msg_arg_int(1);
if(is_user_connected( iPlayer )
&& (get_user_flags( iPlayer ) & VIP_LEVEL_ACCES))
{
set_msg_arg_int(2, ARG_BYTE, is_user_alive(iPlayer) ? SCOREATTRIB_VIP : SCOREATTRIB_DEAD);
}
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1033\\ f0\\ fs16 \n\\ par }
*/

Cvaruri:

amx_start_hp = cu cat hp sa inceapa runda
amx_start_ap = cu cata armura sa inceapa runda
amx_start_money = cati bani sa primeasca VIP-ul la schimbarea hartii
amx_vip_jump = cate sarituri sa aibe vip-ul
amx_vip_addhp = cate hp sa primeasca pe kill
amx_vip_addap = cata armura sa primeasca pe kill
amx_vip_show_chat = daca sa arete vip-urile in chat
amx_vip_show_hud = daca sa arete vip-urile in hud [ in tab ]
amx_vip_maxhp = cat hp sa poate obtine vip-ul maxim
amx_vip_maxap = cata armura sa poate avea vip-ul



Comenzi publice:

/vips > Arată vip-ii online
/vip > Arată un motd cu ce doriţi dvs ( ca să funcţioneze acest motd creaţi un fişier numit vip.txt, folosiţi codul html pentru al aranja şi etc. şi puneţil în cstrike)
/vmenu > Deschide un meniu de arme

INFO:
Nu este ceva special, nu sunt autor eu doar am adăugat câte ceva, aveţi .SMA în faţa ochilor aşa că descurcaţivă, în sma se află toate cvar-urile şi tot de ce aveţi nevoie.

P.S(EDIT): Nu ofer suport, am renunţat la amxmodx(Cs) în favoarea CS:GO (din păcate.)
avatar
CelRau
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Mesaje : 184
Data de inscriere : 26/11/2016

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